Best graphics in 1994 on a technical level would probably be something like Virtua Fighter 2. But almost all early polygon games have aged like ass, unlike sprite-based ones.
Cause the whole needing plugins and hacks to run games was exactly the point he was making, on why emulation of n64 is still in a poor shape, despite consoles before and after being emulated just fine without issue.
FPGA mimics hardware 1:1 without overhead, which is why it works well. This is talking about software emulation, which has to use lots of shortcuts to make it fast enough (for most machines). The N64 has a weird architecture though that makes it difficult to find shortcuts that work well.
An interesting video, but I don't really feel it got to answer the question posed. He also didn't, for me, answer why he wants to focus on LLE instead of HLE as it's been obvious that LLE is very resource intensive.
I think "last moment" is a bit of a stretch. It may have been weeks before the Space World reveal, but the Space World event was a full year before the console released.
retrogaming
Newest
This magazine is from a federated server and may be incomplete. Browse more on the original instance.