I'm always a bit weirded out by these super good fangames that clearly are a sprite swap away from being viable commercial products because... man, just make your own game, you clearly can do it. But at the same time, it would likely not be nearly as popular without it being skinned as a Sonic or a Castlevania or whatever, which is a bit of a bummer.
In other news, go play Penny's Big Breakaway. It's good.
Yeah, for sure. I find it needs less of a defense because it was an early indie darling built on top of a fangame foundation, while Penny's ended up being a bit of a bomb on the back of not having stuck to the license or the specific set of Sonic mechanics.
Both are worth a try, I'm just saying that Penny's could use the attention more.
Developer of Sonic Before/After the Sequel actually did that, Spark the Electric Jester. First game is classic Sonic meets Kirby while second and third are Sonic Adventure inspired.
I think "last moment" is a bit of a stretch. It may have been weeks before the Space World reveal, but the Space World event was a full year before the console released.
As a kid it was great to have both, they have both multiplayer, with powerups. DiddykongRacing had more Variety in Tracks, with its boats and planes, and Lava,snow and space themed tracks. Both good Games
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