Cause the whole needing plugins and hacks to run games was exactly the point he was making, on why emulation of n64 is still in a poor shape, despite consoles before and after being emulated just fine without issue.
FPGA mimics hardware 1:1 without overhead, which is why it works well. This is talking about software emulation, which has to use lots of shortcuts to make it fast enough (for most machines). The N64 has a weird architecture though that makes it difficult to find shortcuts that work well.
An interesting video, but I don't really feel it got to answer the question posed. He also didn't, for me, answer why he wants to focus on LLE instead of HLE as it's been obvious that LLE is very resource intensive.
I think "last moment" is a bit of a stretch. It may have been weeks before the Space World reveal, but the Space World event was a full year before the console released.
I would love a super casual sonic-esque game that you could just mindless meander through without having to worry about falling into environmental hazards or bumping into enemies. Basically just complete and utter freedom to blast through a level without having to think too much about it and not having to fuss with a lot of different controls/buttons. Wonder if anything like that exists.
I'm always a bit weirded out by these super good fangames that clearly are a sprite swap away from being viable commercial products because... man, just make your own game, you clearly can do it. But at the same time, it would likely not be nearly as popular without it being skinned as a Sonic or a Castlevania or whatever, which is a bit of a bummer.
In other news, go play Penny's Big Breakaway. It's good.
Yeah, for sure. I find it needs less of a defense because it was an early indie darling built on top of a fangame foundation, while Penny's ended up being a bit of a bomb on the back of not having stuck to the license or the specific set of Sonic mechanics.
Both are worth a try, I'm just saying that Penny's could use the attention more.
Developer of Sonic Before/After the Sequel actually did that, Spark the Electric Jester. First game is classic Sonic meets Kirby while second and third are Sonic Adventure inspired.
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