retrogaming

This magazine is from a federated server and may be incomplete. Browse more on the original instance.

TheImpressiveX, in I don't know how they'll ever top this.
@TheImpressiveX@lemm.ee avatar

Gotta say, for a 90s console game on 16-bit technology, it looked phenomenal. Both this and Super Mario RPG.

otp, in I don't know how they'll ever top this.

Well, the game looked close, but not like that

turkalino, in VIDEO: Why is Nintendo 64 emulation still a broken mess in 2025?

I respect MVG a lot but this is honestly clickbait. All you have to do is:

  1. Download RetroArch
  2. Install Mupen64Plus-Next core
  3. Enable ParaLLEl RDP and RSP plugins in core settings

and you can play every game without issues. Not a broken mess by any means.

If you have resources leftover, you can even go into the core settings and turn internal resolution to 4x for better 3D graphics

A_Random_Idiot,

You didnt watch the video, did you?

Cause the whole needing plugins and hacks to run games was exactly the point he was making, on why emulation of n64 is still in a poor shape, despite consoles before and after being emulated just fine without issue.

dh3lix, in VIDEO: Why is Nintendo 64 emulation still a broken mess in 2025?
@dh3lix@lemmy.world avatar

N64 stuff runs brilliant on MisterFpga tho.

lIlIllIlIIIllIlIlII, (edited )

FPGA emulation is another level. The video says that FPGA emulation is near flawless except homebrew.

rhombus,

FPGA mimics hardware 1:1 without overhead, which is why it works well. This is talking about software emulation, which has to use lots of shortcuts to make it fast enough (for most machines). The N64 has a weird architecture though that makes it difficult to find shortcuts that work well.

Endymion_Mallorn, in VIDEO: Why is Nintendo 64 emulation still a broken mess in 2025?
@Endymion_Mallorn@kbin.melroy.org avatar

An interesting video, but I don't really feel it got to answer the question posed. He also didn't, for me, answer why he wants to focus on LLE instead of HLE as it's been obvious that LLE is very resource intensive.

lIlIllIlIIIllIlIlII,

Maybe is too soon for cycle accuracy N64 emulators. We will get it eventually.

Aussiemandeus,
@Aussiemandeus@aussie.zone avatar

That was my issue with the video as well

prole, in VIDEO: Why is Nintendo 64 emulation still a broken mess in 2025?

I thought Kaze pretty much reverse engineered the whole thing? Or is that just for Mario 64?

9tr6gyp3, in VIDEO: Why is Nintendo 64 emulation still a broken mess in 2025?

Feel free to commit a pull request

SomethingBurger,

The creator of this video is an emulator developer.

9tr6gyp3,

And?

lime,

that means they are about it.

TachyonTele,

Lol this is the best interaction. Props.

Cruxifux, in TIL GameCube's d-pad was added at the last moment
@Cruxifux@feddit.nl avatar

But without it how would I have tainted my opponents after I cheese them off the edge in smash bros?

imPastaSyndrome,

tainted

Cruxifux,
@Cruxifux@feddit.nl avatar

Hahaha great autocorrect, not changing it.

Chozo, in TIL GameCube's d-pad was added at the last moment

I think "last moment" is a bit of a stretch. It may have been weeks before the Space World reveal, but the Space World event was a full year before the console released.

lIlIllIlIIIllIlIlII,

Yes, you are right.

DmMacniel, in TIL GameCube's d-pad was added at the last moment

And good that they changed it at the last moment. Sure the D-PAD is super stiff but can you imagine games like Metroid Prime without it?

DannyBoy,

Could put a layer on the C stick like Metroid Prime remastered to have one input handle both visors and beams.

lIlIllIlIIIllIlIlII,

I can imagine external developers asking Nintendo for a d-pad.

bjoern_tantau, in TIL GameCube's d-pad was added at the last moment
@bjoern_tantau@swg-empire.de avatar

Of course it is very important to have the start button in an easy to reach location.

lIlIllIlIIIllIlIlII,

I would say that initially they located it there to get some symmetry because aesthetic reasons.

GooberEar, in Sonic Galactic Is So Good "It Could Stand As An Official Sega Product"

I would love a super casual sonic-esque game that you could just mindless meander through without having to worry about falling into environmental hazards or bumping into enemies. Basically just complete and utter freedom to blast through a level without having to think too much about it and not having to fuss with a lot of different controls/buttons. Wonder if anything like that exists.

rob_t_firefly, in 26 years late but I finally beat Half Life

Rise and shine, Mr. Freeman. Rise and shine.

MudMan, in Sonic Galactic Is So Good "It Could Stand As An Official Sega Product"

I'm always a bit weirded out by these super good fangames that clearly are a sprite swap away from being viable commercial products because... man, just make your own game, you clearly can do it. But at the same time, it would likely not be nearly as popular without it being skinned as a Sonic or a Castlevania or whatever, which is a bit of a bummer.

In other news, go play Penny's Big Breakaway. It's good.

mesamunefire,

Freedom planet 1/2 is also good.

MudMan,

Yeah, for sure. I find it needs less of a defense because it was an early indie darling built on top of a fangame foundation, while Penny's ended up being a bit of a bomb on the back of not having stuck to the license or the specific set of Sonic mechanics.

Both are worth a try, I'm just saying that Penny's could use the attention more.

weirdo_from_space,

Developer of Sonic Before/After the Sequel actually did that, Spark the Electric Jester. First game is classic Sonic meets Kirby while second and third are Sonic Adventure inspired.

VerilyFemme, in 26 years late but I finally beat Half Life

Fantastic game. What a year for landmark video games, too.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • retrogaming@lemmy.world
  • test
  • All magazines